Showing posts with label webinar. Show all posts
Showing posts with label webinar. Show all posts

Tuesday, September 13, 2011

Webinar with ZBrush Guru Ryan Kingslien

Recently Image Metrics hosted a facial sculpting and anatomy webinar with ZBrush Workshops founder, Ryan Kingslien. Ryan is one of the industry's most sought after artists and it was a pleasure to hear his take on how to tackle learning facial anatomy.  He has even recently started a new class on his website based on the content of the webinar.  Check out the video below.

Sculpting The Face - Anatomy & Form


You can find videos of some of the other webinars we've done at Image Metrics in the right-hand side column.

Thursday, July 7, 2011

Webinars & Videos

Script Swell now has a widget with links to the webinars and tutorial videos I've been working on the last couple of months. So far they are all in the realm of facial animation and rigging, along with my Faceware demo from GDC this year. As I make more videos I'll keep the links updated. The links take you to YouTube, though you can also find them all on Vimeo if that is your preferred site.


Thursday, March 31, 2011

Facial Rigging Webinar - Balancing Quality and Control - Part I

I'm doing a free facial rigging webinar next Monday on April 4th from 2-3pm PST as a part of Image Metrics' Faceware 3.0 Weekly Webinar series.

"Facial Rigging - Balancing Quality and Control"

It's a three part session that will eventually lead to an attempt to answer the common question, "What's the best way to build a facial rig?".

This coming webinar will start us off with a discussion on the most common rig types I see in both the game-space as well as film and commercial, what our experiences have been with them in both quality and usability, and issues we've had to deal with in production using these different types of assets. We'll go over what types of rigs tend to work best for different types of productions. I'll be discussing the most common things that character riggers tend to leave out or don't polish enough when building facial rigs. I'll also answer some common questions regarding joint placement, use of blendshapes and curve-based rigs, and skinning techniques.

For more info, visit the IM forums.

Hope to you see everyone there!

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