Showing posts with label Floating Slider Time. Show all posts
Showing posts with label Floating Slider Time. Show all posts

Thursday, March 26, 2009

MAXScript: Floating Slider Time


This is something we whipped up at work a few months ago for using in Max. I've never been a fan of the default Max time configuration setup so we made this one. It lets you set the current frame, and move the start and end frames with the spinners or by typing them in.


fn floatingTime =
(

if (theTimeRollout != undefined)
then (destroydialog theTimeRollout)

rollout theTimeRollout "Floating Slider Time" width:258 height:25
(
spinner theStartFrame "Start: " pos:[22,4] width:60 range:[-100,50000,1] type:#integer
edittext theTimeInput "Go To:" pos:[89,4] width:80
spinner theEndFrame "End: " pos:[193,4] width:60 range:[-100,50000,1] type:#integer



on theTimeRollout open do
(
theTimeInput.text = ((sliderTime as integer) / ticksperframe) as string
theStartFrame.value = (animationRange.start as integer / ticksperframe)
theEndFrame.value = (animationRange.end as integer / ticksperframe)
)
on theTimeInput entered x do
(
slidertime = x as integer
)
on theStartFrame changed x do
(
if (x < animationrange =" interval" value =" (animationRange.end" animationrange =" interval"> animationrange.start)
then
(
animationRange = interval animationrange.start x
)
else
(
theEndFrame.value = (animationRange.start as integer / ticksperframe) + 1
animationRange = interval animationrange.start theEndFrame.value
)
)

)createDialog theTimeRollout style:#(#style_toolwindow, #style_sysmenu)

)
This will create your function, then you can call it either with a button, or by typing "floatingTime()"

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