Showing posts with label Maya Version. Show all posts
Showing posts with label Maya Version. Show all posts

Monday, July 12, 2010

Get Maya Version With MEL

Today I had to figure out how to get the current Maya version with MEL. I assumed it would be in some sort of environment variable but it turns out it had it's own command. I spent a good fifteen minutes trying to track this down so I hope this blog post can save somebody out there at least some of that time.

The command is getApplicationVersionAsFloat.
float $mayaVersion = `getApplicationVersionAsFloat` ;

Scripting Topics

MEL (41) Maya (39) Scripting (32) Scripts (21) programming (14) Free Mel Scripts (8) MaxScript (7) Coding (6) Rigging (5) tutorial (5) 3ds Max (4) Python (4) Tricks (4) faceware (4) image metrics (4) Learn (3) Namespace (3) Namespacing (3) animation (3) facial (3) webinar (3) Code (2) GDC (2) Game Developers Conference (2) Multiple Namespaces (2) Print Selected Objects (2) Recursive (2) Removing Namespace (2) Return (2) Set Driven Keys (2) TOkenize (2) Tips (2) Toggle Background Color with MEL (2) animation tools (2) animators resource (2) deformers (2) learning (2) maya tools (2) mesh (2) modeling (2) nodes (2) procedure (2) script swell (2) transforms (2) Animschool (1) Attribute (1) Background Color (1) Beer (1) Blur (1) Character Setup (1) Check if an object exists (1) Class (1) Command Line (1) Constraints (1) Create SDK (1) Create a directory with mel (1) Data (1) Export (1) FilterString (1) Fix (1) Floating Slider Time (1) Functions (1) Get Maya Version MEL (1) Get Parent (1) Google (1) Holiday (1) How To Write To A Text File (1) Import (1) Incremental Save (1) Index (1) Joint Chain (1) Make Set Driven Keys (1) Maya Version (1) Modules (1) Objects (1) Orient Constraint (1) PYMEL (1) Parent (1) Parent Constraint (1) Point Constraint (1) Position (1) Print (1) Print Current Selection (1) Print Random Quotes (1) Print Selection (1) Print Vertices (1) Progress Bar (1) Progress Window (1) PyQT (1) Removing Spaces From Names (1) Scene File Name (1) Select Connections (1) Select Outgoing Nodes (1) Split Bones (1) Split Joints (1) St. Patrick's Day (1) String Array (1) System (1) Transfer UVs (1) Viewport (1) White Space (1) Windows Username (1) Zero Out Attributes (1) animButtonState (1) arrays (1) articles (1) auto key (1) better (1) blendshapes (1) break (1) confirm dialog (1) continue (1) convention (1) e3 (1) efficiency (1) error (1) eval (1) executable (1) fclose (1) fopen (1) fprint (1) games (1) improving (1) infinite loop (1) joints (1) listHistory (1) listRelatives (1) logic (1) loops (1) milestone (1) nodeType (1) objExists (1) recursion (1) rotates (1) rotations (1) schools (1) sculpting (1) setAttr (1) shout outs (1) source (1) source a script with a variable (1) speed (1) tech-artists.org (1) translates (1) video (1) warning (1) world matrix (1) worldMatrix (1)
 
Script Swell - Blogged