Need to query if auto key is turned on or off using maxscript? Use the animButtonState command. It returns true or false, so using this info you can check it's current state and then setup a toggle for it, or use it make sure Max is in the correct mode before running a script.
Simple, yet extremely useful!
Showing posts with label 3ds Max. Show all posts
Showing posts with label 3ds Max. Show all posts
Wednesday, July 21, 2010
Saturday, October 17, 2009
Blur Gives Us Python And PyQT In 3DSMax
http://forums.cgsociety.org/showthread.php?f=98&t=816475
Developed by Blur, these plugins have the potential to replace Maxscript and finally let us use Python properly in 3DS Max.
I'm just starting to dig into it, fingers crossed...
Developed by Blur, these plugins have the potential to replace Maxscript and finally let us use Python properly in 3DS Max.
I'm just starting to dig into it, fingers crossed...
Saturday, May 9, 2009
MAXScript: Removing Spaces From Names
Here is a quick snippet of code that will remove all the spaces in your object names and replace them with underscores. Simple yet elegant.
Select all the objects first, and run this script.
for s in selection do
(
oldname = filterString s.name " "
temp = oldname[1]
for i = 2 to oldname.count do
(
temp = temp + "_" + oldname[i]
)
s.name = temp
)
Select all the objects first, and run this script.
Labels:
3ds Max,
MaxScript,
Removing Spaces From Names
Thursday, March 26, 2009
MAXScript: Floating Slider Time
This will create your function, then you can call it either with a button, or by typing "floatingTime()"
fn floatingTime =
(
if (theTimeRollout != undefined)
then (destroydialog theTimeRollout)
rollout theTimeRollout "Floating Slider Time" width:258 height:25
(
spinner theStartFrame "Start: " pos:[22,4] width:60 range:[-100,50000,1] type:#integer
edittext theTimeInput "Go To:" pos:[89,4] width:80
spinner theEndFrame "End: " pos:[193,4] width:60 range:[-100,50000,1] type:#integer
on theTimeRollout open do
(
theTimeInput.text = ((sliderTime as integer) / ticksperframe) as string
theStartFrame.value = (animationRange.start as integer / ticksperframe)
theEndFrame.value = (animationRange.end as integer / ticksperframe)
)
on theTimeInput entered x do
(
slidertime = x as integer
)
on theStartFrame changed x do
(
if (x < animationrange =" interval" value =" (animationRange.end" animationrange =" interval"> animationrange.start)
then
(
animationRange = interval animationrange.start x
)
else
(
theEndFrame.value = (animationRange.start as integer / ticksperframe) + 1
animationRange = interval animationrange.start theEndFrame.value
)
)
)createDialog theTimeRollout style:#(#style_toolwindow, #style_sysmenu)
)
Labels:
3ds Max,
Floating Slider Time,
MaxScript
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