Showing posts with label Game Developers Conference. Show all posts
Showing posts with label Game Developers Conference. Show all posts

Thursday, February 3, 2011

Game Developers Conference (GDC) 2011

Hey Scriptahs! Apologies for the lack of updates lately. I started a new job in December and with the holidays and such it's been a busy, busy couple of months. I did get to take another trip to Scotland though to visit a client last week and I'll be all over North America this year, including being in San Francisco for GDC.


Nick Ramsay and I will be doing a Live FACEWARE™ demo at GDC on Thursday (3/3) at 10:30am (Room 309, South Hall). Image Metrics' facial animation software will soon be released to the public and we'll be showing you what it does and how to use it.

There is also a technical artist meet-up brewing (looking like Wednesday evening). Seth Gibson is organizing. For more details check out this thread at TAO. (http://tech-artists.org/forum/showthread.php?t=1303)

There are plenty of technical artist sessions at GDC this year, it should be great fun. If you'll be at the conference leave a comment below., maybe we can meet up and grab a beer!

Wednesday, March 10, 2010

Game Developers Conference 2010, San Francisco, CA

I'm off to San Francisco for GDC! This years Game Developers Conference should be an awesome time. Lots of great people, great stuff to see, beer to drink and hotel lobby's to pass out in. Hope to see everyone there and if you're in town give me a shout! I'm not going to post my phone number but anyone internet savvy can find it easily if they need it. If you're not so savvy, comment here or toss me an email.

Our company Image Metrics is hosting a shindig tomorrow night at the W Hotel across from the Moscone Center. More information here: http://gdconf.com/events/partiesnetworking.html

And of course, for more information on GDC check out: http://www.gdconf.com

Huzzah! See you there!

Scripting Topics

MEL (41) Maya (39) Scripting (32) Scripts (21) programming (14) Free Mel Scripts (8) MaxScript (7) Coding (6) Rigging (5) tutorial (5) 3ds Max (4) Python (4) Tricks (4) faceware (4) image metrics (4) Learn (3) Namespace (3) Namespacing (3) animation (3) facial (3) webinar (3) Code (2) GDC (2) Game Developers Conference (2) Multiple Namespaces (2) Print Selected Objects (2) Recursive (2) Removing Namespace (2) Return (2) Set Driven Keys (2) TOkenize (2) Tips (2) Toggle Background Color with MEL (2) animation tools (2) animators resource (2) deformers (2) learning (2) maya tools (2) mesh (2) modeling (2) nodes (2) procedure (2) script swell (2) transforms (2) Animschool (1) Attribute (1) Background Color (1) Beer (1) Blur (1) Character Setup (1) Check if an object exists (1) Class (1) Command Line (1) Constraints (1) Create SDK (1) Create a directory with mel (1) Data (1) Export (1) FilterString (1) Fix (1) Floating Slider Time (1) Functions (1) Get Maya Version MEL (1) Get Parent (1) Google (1) Holiday (1) How To Write To A Text File (1) Import (1) Incremental Save (1) Index (1) Joint Chain (1) Make Set Driven Keys (1) Maya Version (1) Modules (1) Objects (1) Orient Constraint (1) PYMEL (1) Parent (1) Parent Constraint (1) Point Constraint (1) Position (1) Print (1) Print Current Selection (1) Print Random Quotes (1) Print Selection (1) Print Vertices (1) Progress Bar (1) Progress Window (1) PyQT (1) Removing Spaces From Names (1) Scene File Name (1) Select Connections (1) Select Outgoing Nodes (1) Split Bones (1) Split Joints (1) St. Patrick's Day (1) String Array (1) System (1) Transfer UVs (1) Viewport (1) White Space (1) Windows Username (1) Zero Out Attributes (1) animButtonState (1) arrays (1) articles (1) auto key (1) better (1) blendshapes (1) break (1) confirm dialog (1) continue (1) convention (1) e3 (1) efficiency (1) error (1) eval (1) executable (1) fclose (1) fopen (1) fprint (1) games (1) improving (1) infinite loop (1) joints (1) listHistory (1) listRelatives (1) logic (1) loops (1) milestone (1) nodeType (1) objExists (1) recursion (1) rotates (1) rotations (1) schools (1) sculpting (1) setAttr (1) shout outs (1) source (1) source a script with a variable (1) speed (1) tech-artists.org (1) translates (1) video (1) warning (1) world matrix (1) worldMatrix (1)
 
Script Swell - Blogged