Thursday, September 16, 2010

MEL Script: Incremental Save

This mel script will automatically increment your saved scene for you. Simple and sweet, just source the script to either increment your already numbered scene or to add a serial number at the end of a filename without one. Also adds your new file to your Recent Files list in the File menu. I recommend saving it and then calling it with a shelf button for easy access.

Download Here: MEL Script - jgIncrementalSave.mel


// **********************************************************
// Automatically Increments A Saved Maya File
global proc jgIncrementalSave () {

// Scene File Name
string $sceneFile = `file -q -sn` ;

// Get File Extension
string $extension = `fileExtension $sceneFile` ;

// Remove Extension
string $fileNameNoExt ;
if($extension == "mb" || $extension == ".ma") {

// Tokenize Filename
string $buffer[] ;
tokenize $sceneFile "." $buffer ;

// Recompile Scenename Without Extension
for($i = 0; $i < (size($buffer)-1); $i++) { $fileNameNoExt = $fileNameNoExt + $buffer[$i] ; } } else { // Error Check error "Open file isn't .mb or .ma, please save before incrementing." ; } // Extract Name And Current Version Using Regex string $nameWithNoVersion = `match ".*[^0-9]" $fileNameNoExt` ; string $currentVersion = `match "[0-9]+$" $fileNameNoExt` ; // Check For Integer, Add One If None if($currentVersion == "") $currentVersion = "00" ; // Increment Version int $int = $currentVersion ; $int++ ; // Pad Digits If Needed int $beforeCount = size($currentVersion) ; string $incVersion = $int ; int $afterCount = size($incVersion) ; if($beforeCount > $afterCount) {
while($beforeCount > $afterCount) {
$incVersion = ("0"+$incVersion) ;
$afterCount = size($incVersion) ;
}
}

// Make New Filename
string $newFileName = ($nameWithNoVersion+$incVersion+"."+$extension) ;

// Save It
file -rename $newFileName ;
file -f -save ;

// Add To Recent File List
if($extension == "mb") catch(`addRecentFile $newFileName "mayaBinary"`) ;
if($extension == "ma") catch(`addRecentFile $newFileName "mayaAscii"`) ;

// Finish
print ("Saved as "+$newFileName+"\n") ;

} jgIncrementalSave ;


As always if you find any bugs, have any questions about the code, or would like to make suggestions please leave a comment below.

9 comments:

  1. Recently, I was using jgIncrementalSave to save the Blake 1.6 rig (available on Highend) and I got the //Error: current file isn't .mb or .ma, please save before incrementing.

    It was definitely saved as a .ma.

    This only happened when it was saved as .ma, .mb works fine. Saving back to .ma after saving it as .mb still does not work.

    ReplyDelete
  2. Oh yeah, and this was on Windows 7, Maya 2011.

    ReplyDelete
  3. Thanks man, I'll look into this.

    ReplyDelete
  4. The bug is in the IF statement of the # // Remove Extension. There should be no period before .ma . Works perfectly once you remove the dot :)

    Code in Question => # if($extension == "mb" || $extension == ".ma") {

    Nice work

    ReplyDelete
  5. what is the advantage to using maya's native incremental save feature?
    thanks

    ReplyDelete
  6. Nope, not working with maya2011. Undeclared variables.

    ReplyDelete
  7. thanks a lot! works perfect in maya 2013

    ReplyDelete
  8. Working Maya 2013.
    Add for hotkey is perfect

    ReplyDelete
  9. Hi mate, this is great however our format is SceneName_v001_Initials_Comments.mb

    what would you recommend changing to make this work? Is there perhaps a way to make it work for different incremental formats? Cheers in advance!

    ReplyDelete

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