Friday, May 7, 2010

MEL: jgViewportBackgroundColor - Change/Save/Load Viewport Background Colors

This is a script I use from time to time as a quick and easy way to change your Maya viewport's background color. You can use the slider to adjust value or click the color image to bring up a palette and choose a new shade.

If you want to get back to your favorite color quickly, there's a save and load feature as well.

Simply source in Maya to use.

Download the Mel Script Here: jgViewportBackgroundColor.mel

Thursday, May 6, 2010

MEL: Zero Out Selected Controls

Here's a really simple script I threw together for an animator that zeros out all visible and keyable attributes on objects. It ignores visibility and scale, and any non-scalar (numeric) attributes.

Great for getting a character back into his or her neutral position.

Download Here: jgZeroOutAttrs.mel

Wednesday, May 5, 2010

MEL Script: Select Connections

This is a small tool I wrote to give you easy access to connections and connected nodes coming in or out of a specific attribute. I'm constantly working with thousands of set driven key nodes and I need fast and simple access to specific ones so this script/gui gives you just that.

To use, first select the node containing the attribute, then hit 'Load Attributes'. This will populate the list with all the visible/keyable attributes on your object. You can then select as many as you like from the list and press 'Select Connections'. There are also checkboxes you can turn on or off to only select incoming or outgoing connections.

It's available for download here: jgSelectConnections.mel

Saturday, March 20, 2010

MEL Scripting Tutorial: Using The Tokenize Command

This MEL scripting tutorial will give you an in-depth look into how to use the tokenize command. Tokenize is used for taking a string and breaking it up into a number of parts so they may be used on their own. It's one of the most commonly used commands in the language and a strong knowledge of how to use it will help anyone write better procedures. This tutorial assumes a basic knowledge of running a MEL script in Maya.

Skill Level:
Beginner

The tokenize MEL command is incredibly useful and very easy to use. You'll find once you know how it works and what it does, you'll end up using it in almost every script you write in one way or another. What tokenize does is essentially break a string up into different parts based on a splitter character, and return them into an empty string array. Why would you need to break up a string into different parts? There are many reasons you may need to do this. An example being let's say you're string is an Object.Attr and you need to parse out just the attribute, or perhaps just the object. You can use tokenize to split them up into their own strings. Maybe you have a path to a file and you want to tokenize it by slashes. Or, you have a comma-separated line of text and you want to split each field into an array. There are countless ways to use it and I think you'll find once you know how to use it, you'll use it constantly. Let's look at some examples:

"myObject.translateX" would tokenize into "myObject" and "translateX". Here's how we would do that:

// Here is our string, in the variable $myString
string $myString = "myObject.translateX" ;

// First we create an empty string array, to play our "parts" in.
string $buffer[] ;

// Now we'll tokenize our string and put the tokens into $buffer
tokenize $myString "." $buffer ;

// Notice the arguments: string, splitter, array.

// Now if we print out $buffer we'll get:
print $buffer ;
// Result:
// myObject
// translateX

Note: Because we used the "." as the splitter, it is now gone from any return strings.

Besides just splitting a string up into different parts, tokenize will also return the number of parts your string was split up into. This can be useful for many reasons as well. Let's say you have a string that looks like this: "myObject,myAttribute,myValue,myMultiplier,myComment". This could be a comma-separated text file you're reading from, or data from a database table. So now for whatever reason let's say we want to know how many comma-separated fields are in this line of text. We can use tokenize for that as well.

// This is the original string
string $myLine = "myObject,myAttribute,myValue,myMultiplier,myComment" ;

// Tokenize it, but save the return of tokenize into an INT variable
string $buffer[] ;
int $numTokens = `tokenize $myLine "," $buffer` ;

print $numTokens ;
// Result: 5

print $buffer ;
// Result:
// myObject
// myAttribute
// myValue
// myMultiplier
// myComment

Now we have both our tokens saved into $buffer and the number of tokens saved into $numTokens. Now that you've got your 5 fields into your $buffer array, you can now define them properly.

// Define Vars
string $object = $buffer[0] ;
string $attribute = $buffer[1] ;
string $value = $buffer[2] ;
string $multiplier = $buffer[3] ;
string $comment = $buffer[4] ;

Note: Remember MEL arrays are "zero-based" so the first index of $buffer is going to be zero.

You may notice that I've defined $value and $multiplier as strings in the above example. Since they are coming from a comma-separated string and then tokenized into a string array they are technically strings. However, since they are most likely floats I can define them as such when I take them out of $buffer. You will get a Warning in Maya when you do this, but it won't stop your script. Same example but with redefined vars below:

// Define Vars, But Assign To Float
string $object = $buffer[0] ;
string $attribute = $buffer[1] ;
float $value = $buffer[2] ;
float $multiplier = $buffer[3] ;
string $comment = $buffer[4] ;

Now we've got five values that we took from our comma-separated text line, all in their own variables with no commas. Very useful! Now, what if we need to save this data out again? How do you form a line again with all these variables? The practical way would be to do this:

// Redefine CSV String
string $myNewLine = ($object+","+$attribute+","+$value+","+$multiplier+","+$comment) ;

This will put all your variables into a new, single string variable. But, if you've done this sort of thing you may have noticed that this will produce an error in MEL, because we're attempting to concatenate two different types of variables a string. In MEL, we can't combine floats and strings together into a string. (Thank you Python!) So, the alternative is to just use our original string array from your tokenize, along with the MEL command: stringArrayToString.

// Redefine CSV String
string $newLine = stringArrayToString($buffer, ",") ;

That will reassemble our string array into a single line again, and use the comma as the splitter. You can use anything you want as a splitter as long as it's a valid character.

Play around with tokenize a bit and see what you can come up with. It's one of the MEL commands I use the most and getting comfortable with how it works and how to use it will improve your scripting a lot!

Looking for more tutorials? Check out Script Swell's Technical Artist Tutorials page.

Friday, March 19, 2010

Python: Learn Python via Google

Google has put up a free video collection of Python classes. Another great resource on the web for learning how to code in the coolest language ever. :)

From Google Code:
"Welcome to Google's Python Class -- this is a free class for people with a little bit of programming experience who want to learn Python. The class includes written materials, lecture videos, and lots of code exercises to practice Python coding. These materials are used within Google to introduce Python to people who have just a little programming experience. The first exercises work on basic Python concepts like strings and lists, building up to the later exercises which are full programs dealing with text files, processes, and http connections. The class is geared for people who have a little bit of programming experience in some language, enough to know what a "variable" or "if statement" is. Beyond that, you do not need to be an expert programmer to use this material."
Very cool if you're looking to learn some Python and have been waiting for an opportunity.

http://code.google.com/edu/languages/google-python-class/

Wednesday, March 17, 2010

Happy St. Patricks Day From ScriptSwell!

Here's some St. Patrick's Day code for you. :)


global proc jgGreenBeerForTheWin () {
if(`date -sd` == "03/17") {
print "Happy St. Patrick's Day!" ;
textCurves -ch 0 -f "Times New Roman|h-13|w400|c0" -t "Happy St. Patrick's Day From ScriptSwell.net!";
}
}
jgGreenBeerForTheWin ;


"May your pockets be heavy and your heart be light,
May good luck pursue you each morning and night."

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